Distinct in fantasy and faithful to the game's design principles, the 18 new Daggerheart subclasses in Fearless will spark your imagination whether it's your first time playing or you've tried all the ones in the core book. Fearless introduces two new subclasses for each of the nine classes in the core game, each with subclass-specific items and subclass-specific background and connection questions.
The Harlequin magically changes outfits and wears any face the moment demands, turning acrobatic performance into a tactical advantage.
The Mountebank never works alone – their trained animal companion shares their stage, their cards, their experiences, and their reputation.
The Warden of the Grove camouflages completely, turns the primordial magic of the forest into powerful boons, and can transform into an Ancient Tree, immovable and devastating.
The Warden of the Hive is a living colony, able to avoid blows by dispersing into bees, or release swarms to strike or scout multiple locations at once.
The Blacksmith finds the fault in every defense, hits harder the longer a fight goes, and keeps their allies' armor battle-ready.
The Rampart reads the battlefield before the battle starts, shields allies from blows they never saw coming, and makes themselves the only target worth worrying about.
The Seeker believes two blades are better than one, trusts their daredevil instincts to guide the party through places most people never return from, and survives what should have killed them.
The Wildshot enchants every arrow and lets the winds guide every shot, to root, to burn, to repel. Some archers were just never meant to miss.
The Blacktongue runs a black-market network, holds leverage over everyone worth knowing, and gets things delivered that no one else can find.
The Shadowcaster detaches their shadow to scout, restrain enemies, hide allies, and strike – all while they stand in the light and wait.
The Haloed Champion wields a divine halo as a radiant weapon, a beacon of light, or a blinding circle of protection.
The Hollow Templar already died once and chose to keep going anyway, immune to what would break anyone else, and refusing to fall.
The Fractal Origin sorcerer builds layered, reactive illusions that hold up at any range – and infuses them with shadow magic to strike creatures that thought they were safe.
The Spectral Origin sorcerer carries something ancient and incorporeal, and draws power from the boundary between the living and the dead.
The Call of the Bladedancer warrior turns every duel into something beautiful – parrying, redirecting, and proving grace and lethality are the same at close range.
The Call of the Soldier warrior carries a lifetime of battles– every scar a credential, every wound a lesson, and every fight fuel for the next one.
The School of Glyphs wizard inscribes spells into sigils set to trigger on conditions they define, and draws protective circles and traps that punish enemies for targeting them.
The School of Necrosophy wizard reads the dead like books – gathering secrets, harvesting skills and knowledge from fallen enemies, and building a library from everything that didn't survive the encounter.
This product includes material from the Daggerheart System Reference Document, copyright © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License. More at Daggerheart.com.
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